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at least from the DX12 or newer generations. This ensures that we only support cards with reasonably current drivers, DX11-class capabilities, etc. For Intel, you’ll need at least an HD2000 series or newer figuring out your Intel motherboard graphics is really tricky because their numbering scheme is crazy, but if you don’t have at least some kind of “HD” graphics, you definitely can’t run. We’re setting the minimum graphics card at the AMD HD 5000-series line for the red team and the GeForce 400-series for the green team. We don’t officially support the Mesa/Gallium stack for Intel GPUs, but X-Plane Linux users have done a bunch of work to make this unofficially work, and we do our best to not undo their work.
#X plane 10 system requirements drivers#
On Linux, we will continue to support only the proprietary 3-d drivers from AMD and NVidia these drivers use the same OpenGL stack, so they let us support Linux without the cost of additional 3-d driver testing. Apple has increased the tempo for OS releases in the last few years, and they don’t provide new drivers to old operating systems, so we are pre-emptively cutting down the set of supported operating systems to cut down the number of different 3-d drivers we have to test.
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OS X: Yosemite and Newerįor OS X, we are dropping a number of OS X versions and requiring Yosemite (10.10) or higher. XP has been end-of-lifed by Microsoft for a while and is therefore not safe to use (due to a lack of security updates). Windows: No More XP or Vistaįor Windows, we are dropping XP and Vista support and requiring Windows 7 or newer. Add-ons have already gone 64-bit only, over 90% of our user base is already running 64-bit operating systems, and we need 64-bit to be able to utilize the RAM that we need and everyone already has. This should be a surprise to no one: X-Plane 11 will be 64-bit only. Here’re a few notes on the requirements for X-Plane 11. We posted the system requirements for X-Plane 11 today.